Audio Stop
Games you play with your ears. Headphones on.
Games you play with your ears. Headphones on.
Spoken navigation on.
Follow the puck by sound. Defend your goal by touch.
Swipe until you hear the item you want, then double tap anywhere on the screen. You do not need to tap on the item. Direct taps on buttons also work.
Each level makes the opponent harder to score against. On I'm not ready, the puck gradually speeds up throughout each rally. Speed resets after a goal. Your choice saves automatically.
Ready to play.
Hold the phone upright in portrait, charging port at the bottom. The computer goal is at the top. Your goal is at the charging-port end. Left and right match your own left and right while holding the phone this way.
Use the correct left and right earbuds. These channel tests send a tone entirely to one channel, with no airflow or paddle hum. If both tests sound centered in both ears, check iPhone Settings, Accessibility, Audio & Visual: turn Mono Audio off and center Balance. A website cannot change those phone settings.
The puck’s left-right sound follows its position across the table and reverses with wall bounces. Its volume grows as it enters your half and fades as it travels toward the opponent. The default click keeps the same pitch and rhythm so loudness tells you depth. Equal sound in both ears means the puck is in the center.
The game supports sound, vision, or both. These changes affect appearance only, not difficulty or hit detection.
Your paddle is cyan with a round handle. The computer is amber with two dark stripes. Both have bold outlines. The puck has a contrasting outline and optional short trail. Large labels identify goals and a message shows hits and scores. No full-screen flashing is used.
This optional mode uses ordinary taps in menus. Spoken navigation can be restored in Game voice and controls.
Touch feedback: a gentle vibration on your paddle hits, on supported devices. iPhone web apps do not support gameplay vibration.
Display choices save on this device.
The game narrator is separate from VoiceOver. Its voice and speed save on this device. The internal screen reader loads automatically. Safari may wait for your first swipe or tap before it can speak. The talking interface supplies its own menu gestures after you turn VoiceOver off yourself. This page cannot switch iPhone VoiceOver off for you.
Navigation volume stays audible even if you mute game sounds. Exit the talking interface to stop its navigation speech. Paddle control method is fixed to direct touch while the talking interface is active.
With VoiceOver controls, focus Paddle position while playing. Swipe up or down to adjust it in five-percent steps. You can also double-tap Move left, Move right or Center. This mode may be slower than direct finger sliding; please test its playability on your iPhone.
Leaving menu narration off helps avoid two voices reading the same heading. The game narrator still speaks instructions and scores. Adjust its volume under Sound settings, Spoken score.
Choose a voice, then test it.
Open a collapsed group to find its sound test and volume. Adjust with the decrease and increase buttons, or swipe up and down on the volume slider. Every sound has its own volume and changes save automatically.
Left and right follow the puck’s actual position and wall bounces. Volume rises smoothly on your half and falls toward the opponent. The default clicks keep the same pitch and rhythm.
A clearer surface glide and low position tone follow your moving paddle left and right. It softens when your finger stops. Adjust this independently of the puck.
A louder clack with a short rounded confirmation tone means YOUR paddle hit the puck. The opponent uses a lower clack and knock. Test these sounds separately before playing.
A lower clack with a short knock identifies the opponent’s return at the far end.
One metallic clink on the side the puck hits.
A bright rising celebration means you scored. A lower descending sound means the opponent scored. The spoken score follows.
A quick descending two-note warning means your finger is nearing the phone border. Move inward, especially away from the bottom Home gesture area. This tracks your finger, separately from puck and paddle-wall sounds.
Ready.
Hold the phone upright in portrait, charging port at the bottom. Your goal is at the bottom, by the charging port. The computer goal is at the top. Move left and right across the width to defend. Score by sending the puck past the computer’s paddle; the computer scores if the puck passes yours. First to seven goals wins.
This is the default control method. Leave VoiceOver on. During play, focus Paddle position and swipe up or down to adjust it. The Move left, Move right, and Center buttons offer another way to move. You still need to line up with the puck before it reaches you. The following sliding instructions apply only if you select Direct finger sliding in Game voice and controls.
A quick descending two-note sound warns when your finger nears a phone border. Move inward when you hear it. The bottom warning starts farther from the edge to help avoid the Home gesture. It cannot block iPhone system gestures. Test or adjust it under Sound settings, Finger near phone edge.
You can reach both paddle edges without touching the phone border. Slide across the middle of the screen, keeping your finger away from the bottom Home gesture area. Scores are spoken as your score first, then the opponent’s.
Starting the game gives a spoken countdown: three, two, one, then Puck is dropped. The puck waits on your side near the charging-port end. Tap to place it left or right, then flick upward or swipe sideways to strike it toward the computer. The computer never takes the first serve. After each goal the countdown repeats and you serve again. If using the standard controls, use Place puck at my paddle, then Strike puck toward computer.
After serving, slide your paddle left and right to match the puck sound. You do not need to flick again during a rally: a return happens automatically when the incoming puck reaches your paddle. Your hit is a crisp paddle clack; the opponent returns with a lower clack and short knock. Background sounds soften briefly at contact. Serve near a side or angle your swipe to send the puck away from the computer. The computer has a reaction delay and can miss.
If the puck is mostly in your left ear and getting louder, it is approaching your left side. Slide left and line up the low paddle hum with the puck. A mellow knock means you returned it. As it travels toward the opponent, its volume falls. Keep listening, because it may bounce off a side wall and change direction.
A short chirp sounds only when the incoming puck reaches the front edge of your goal, at the paddle line. It follows the puck left or right, rather than your paddle. It does not sound before the puck reaches that line. This is separate from the paddle-near-side-wall chirps. Its volume and test are under Sound settings, Puck at your goal border.
Use stereo headphones with the left and right sides correctly placed. Sit with the phone steady. Keep your finger below the top controls. After three, two, one, and Puck is dropped, place the puck and flick upward. Each rally waits for your strike. After a goal, the countdown repeats.
The internal talking interface is the default. In menus swipe left or right to select, double tap to activate, and swipe up or down to adjust choices or sliders. During gameplay slide one finger horizontally to move the paddle; two finger double tap pauses or resumes. For continuous direct finger sliding, select Direct finger sliding in Game voice and controls, then turn VoiceOver off during play. Switching away from the app pauses play. Use Resume to continue, or End game to return to this guide and reset the match.
Keyboard: Left and Right arrows move your paddle. Space pauses or resumes.
Scoring rules and touch-position controls come from the GitHub game. The new sound system uses separate pitch bands, softer notes, individual volume controls and paddle edge warnings. This version adds a start menu, pause controls, browser speech and home-screen installation. The spoken voice can differ from Expo. Native iPhone vibration is unavailable. The game includes a high-contrast moving table, puck, paddles, goal labels and large score. Visual display settings offer dark or light contrast, puck size and trail controls.
Open this page in Safari. Choose Share, then Add to Home Screen. Leave Open as Web App enabled if shown, then choose Add.
Browser test version · Audio and touch supported. Native vibration is unavailable on iPhone web apps.
With VoiceOver, swipe up or down on Paddle position to adjust.